Tag Archives: generative art

Light, Darkness, and Unity by Polarian Productions

24 Dec

This piece was created by programming a series of shaders using GLSL, WebGL and Javascript.
Polarian Productions
Music: Bloom by ODESZA

The Mylar Topology by Paul Prudence

26 Nov

The Mylar Topology is an audio-visual performance work intended for panoramic projection (3 screen span) and spatial sound. The piece synchronizes binaural drones with generative video simulations of liquid forms (abstracted and distorted).

Lumophore II by Paul Prudence

12 Nov

Full-dome ‘colour-sound’ work for Elektra Festival & Société des arts technologiques [SAT], Montreal, 2015

Photos of the piece at the event.

Cyclotone II (2015) by Paul Prudence

29 Oct

Acousmatic visual-music performance work made for Elektra and LEV festivals, 2015. Real-time generated visuals composed with VVVV. Sound design based on field recordings of mechanical and technological environments.

Chromophore [xCoAx version] (2014) by Paul Prudence

15 Oct

Restructured and extended version of Chromophore which was performed in the Monastery of S. Bento da Vitoria for the XcoAx in conference, in Porto, June 2014

Talysis II (2006) by Paul Prudence

1 Oct

Talysis II (2006) was the first in a series of artworks exploring the process of video feedback to create auto-catalytic self-generating artworks. Orginally comissioned for Art.ficial 3.0, São Paulo, 2006

Mimicking the classic analogue video feedback process, this software simulation creates complexity from an economy of means. A simple shape is passed around a circuit of renderers. Transformations of the shape are applied to its conveyance around the loop resulting in a multitude of feedback species, geometric tessellated formations, that transform and reconfigure over time.

The strict symmetries, quasi-hyperbolic surfaces and parabolic forms generated from this machine monologue allude to the works from Perceptual and Op-Artist movements of the 60’s.

Exhibited at:

Art.ficial Emotion 3.0, São Paulo, 2006.
Playgrounds AV Festival, Tilburg, 2007
Zero to Infinity, London, 2008
Bridges, Budapest, 2009
Optofonica Museums Night, Amsterdam, 2010

Zero One

5 Mar

Raven Kwok’s generative work for Zero One Technology Festival 2018.

Sean Capone: MALE.Dictions

7 Nov

This was on display at Sean’s solo exhibition ‘Black Night/White Light’ at SL Gallery, NYC, March-April 2018. It contains material from his CLOUDS b/w DEATH is a STAR.

Sean Capone: Cities and The Sky #2 (Unkai)

26 Sep

Sean describes this work:

Commissioned for a custom video wall in Chicago, this 4K animated loop is inspired by contemporary, abstract visions of landscape, and is a more refined follow-up to the video ‘Cities & The Sky’ (2014). The installation site features a high elevation and panoramic view of the surrounding city and lake, which guided me to the Japanese concept of ‘unkai’, or “sea of clouds”, to explore multiple shifting perspectives and emerging/submerging points of detail and architectural elements … as an act of meditative looking, the uncanny scale of one’s field of vision becomes temporal as well as physical.

Sean Capone: Cosmicomics

19 Sep

This group of work was influenced by abstract painting in the early 20th century, a period when artists were intensely engaged in various philosophies of eastern spirituality, the occult, mysticism, transcendentalism, and sacred symbolism. The pictorial freedom of abstraction allowed artists to navigate this field of alternate cosmologies, hallucinatory landscapes and radiant geometries. The title ‘Cosmicomics’ is borrowed from Italo Calvino’s series of whimsical short stories that follow the birth & evolution of the cosmos.

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