Trailer for the indie game NO THING by polish developer Evil Indie Games.
Gingiva is a trippy and surreal RPG Maker game by John Clowder (myformerselves). If you are up to exploring some dreamlike logic and bizarre scenarios, you should give it a try.
You can officially download it for free.
Also check out their earlier stargate diver AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity.
The video above shows some awesome animation and physics glitches from that Octodad game.
The game plays a bit like a combination of the hotel room destruction in Fear and Loathing in Las Vegas and Kafka’s The Metamorphosis. But while The Metamorphosis is a story about the rigid nature of overcome family structures and the fragility of identity in the beginning of the 20th century in Europe, Octodad is the story about… how it’s still complicated… sometimes… you know, standing, walking, stuff like that.
On the game’s homepage (where you can download it for free) the developers wrote:
“Octodad is a third person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. His existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.”
I certainly know that feeling.
I really hope they can get Johnny Depp (and not Robin Williams) for the unavoidable Octodad: The Movie (start around 00:45).
We have covered Minecraft before here on dpv. But this time the psychedelic activity is completely user generated. And this proofs an important point: If people would live in a box of legos they would still look for a way to trip.
It is also interesting to compare the aesthetics especially of the first video to the trippy sequence of 2001: A Space Odyssey.
Like The Devil’s Tuning Fork you are exploring your surroundings from a first person perspective through creative interaction. The world may be already there and finished, but your possibilities of interaction depend on you filling the – in this case big white or big black – blanks.