Archive by Author

KEØMA: Gone

30 Oct

This gets under your skin.
Directed and animated by Dirk Rauscher.

Addison Groove: Changa

24 Oct

Just some artificial bodies getting down to groovy sounds.

DESCENT: Peter Burr, Mark Fingerhut, and Forma

23 Oct

When your Windows desktop starts tripping you out.

In 1562, Flemish artist Pieter Bruegel the Elder completed a painting called “The Triumph Of Death”. In this panoramic landscape the sky is blotted out by black smoke; ships and dead fish litter the ocean shore; and an army of skeletons experiment with myriad death techniques. The living are badly outnumbered and the variety of fated tortures seems endless. There is little room for whimsy in this tableaux.

Over 200 years earlier, a nasty plague, commonly known as “The Black Death”, left a cruel and massive mark on European civilization, wiping out half of Europe’s total population. This was a quiet pervasion of death – an invisible pathogen carried by herds of tired rats. This plague triggered a series of social and economic upheavals with profound effects on the history of medieval Europe, guiding its survivors into the sort of self-inflicted darkness pictured by the Elder Bruegel.

Looking back at this historical trajectory, Peter Burr, Mark Fingerhut, and Forma have created a spiraling interdimensional narrative aptly titled DESCENT – a meditation on one of humanity’s blackest hours. Taking the form of a desktop application, descent.exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user. There is a silver lining, however, tucked into the software’s final sweep. An equanimous watcher, reduced to a single eye, looks on as the plague of rats that has infested your desktop destroys itself.

This video is a recording of descent.exe running alongside Fingerhut’s deepdesktop.exe.

Download descent.exe here: (pc only)
markfingerhut.com/descent-setup.exe

6-ION by Julius Horsthuis

17 Oct

More innovative work from the 3D fractal master.

BLOOMS 2: Strobe Animated Sculptures Invented by John Edmark

16 Oct

John describes his sculptures:

Blooms are 3D printed sculptures designed to animate when spun under a strobe light. Unlike a 3D zoetrope, which animates a sequence of small changes to objects, a bloom animates as a single self-contained sculpture. The bloom’s animation effect is achieved by progressive rotations of the golden ratio, phi (ϕ), the same ratio that nature employs to generate the spiral patterns we see in pinecones and sunflowers. The rotational speed and strobe rate of the bloom are synchronized so that one flash occurs every time the bloom turns 137.5º (the angular version of phi).* Each bloom’s particular form and behavior is determined by a unique parametric seed I call a phi-nome (/fī nōm/).

Astray to the spacedge

10 Oct

Some proper Asgårdian or Silmarillion-grade epic stuff, with a biker gang.

Hide by Christian Stangl

9 Oct

This video is quite literally acid. Christian Stangl subjected coins and bank notes to various corrosive substances with hypnotic results.

BE (short film about Richard Alpert’s first LSD experience)

3 Oct

BE is a short film set in the 1950’s. Harvard psychologist Richard Alpert embarks on his first LSD experience with colleague Timothy Leary in hope of finding new breakthroughs in the field of human psychology. The mind-bending substance takes Richard on a psychedelic trip which presents the possibility of spiritual enlightenment.
Directed by Vlad Feier. Written by Victor Oconitrillo who also plays Richard Alpert.

The Asteroids Galaxy Tour: Apollo

2 Oct

Tripping through space on a snail ship with fractalising lyrics whooshing all around.

Sean Capone: Cities and The Sky #2 (Unkai)

26 Sep

Sean describes this work:

Commissioned for a custom video wall in Chicago, this 4K animated loop is inspired by contemporary, abstract visions of landscape, and is a more refined follow-up to the video ‘Cities & The Sky’ (2014). The installation site features a high elevation and panoramic view of the surrounding city and lake, which guided me to the Japanese concept of ‘unkai’, or “sea of clouds”, to explore multiple shifting perspectives and emerging/submerging points of detail and architectural elements … as an act of meditative looking, the uncanny scale of one’s field of vision becomes temporal as well as physical.