Beautifully done, contemporary psychedelic clip by Strange Forces.
2001: A Space Odyssey
4 JulThis is just another classic of psychedelic visualization. And a gorgeous one it is!
The sequence within the movie is far too long to be reduced to a mere sign or reference to the psychedelic counter culture of the time (’68). It ripps right through the fabric of a reality of symbolic economies by showing itself immune to any reduction of meaning; it has to be watched.
After this sequence an orgy of symbolism takes place (in a baroque “life as dream” setting). But for the time of the flow of images even the anticipated junky for meaning will enjoy the spiritual peace of tripping.
ANIMAL COLLECTIVE – “Lion in a Coma”
3 JulOri Toor had just finished Shenkar A of Design, and this is his final project. Shenkar’s annual exhibition will open on 15/7/2010.
This is gorgeous, Ori! Good luck in real life, and may you bring color and psychedelic goodness to all your future projects!
(Thanks Matan, for the link!)
Feed your head
1 Julwhat can be said about the most famous trip in modern tripping history? maybe just that it started with:
“two bags of grass, seventy five pellets of mescaline, five sheets of high-powered blotter acid, asalt shaker half-full of cocaine and a whole galaxy of multicolored uppers, downers, screamers, laughers… also a quart of tequila, a quart of rum, a case of budweiser, a pint of raw ether, and two dozen amyls…” (Fear and Loathing in Las Vegas).
Bill Hicks – A positive drug story
29 JunThe most psychedelic comedy act ever, and one of the funniest videos about psychedelics. Hail king Hicks!
The Music Scene – Blockheads / Anthony Francisco Schepperd
28 JunWow! An extremely orgiastic splashing of colors in this one! The whole world is dissected and reassembled into glowing color figures in this absolutely amazing psychedelic video created by Anthony Fransisco Schepperd for the Blockheads track “The music scene”.
(Link: Alli Gallixsee. Thanks!)
LSD: Dream Emulator
27 JunThis brave little game did not want to grow up to be a well respected driving simulation or a famous fighting game like most of his brothers and sisters back in the days of the first Playstation. Its honorable aspiration was to become part of the secret psychedelic and anarchic gaming history that started when the first italian 8-bit plumber nibbled away on a mushroom to grow bigger and hit his head even harder.
From the very beginning games have used psychedelic imagary and aesthetics. But LSD did go a step further by getting rid of the action-perception-patterns and management-tasks that usually hold games together. Instead it offered an environment and dreamlike logics to explore. It is a trip with no other purpose but exploring the possibilities.
The links below offer more insight in the actual gaming experience and its excellent use of multi-media:
“http://www.youtube.com/watch?v=70gtHWz70Z0”
“http://www.youtube.com/watch?v=5v1TYJ4M76g”
The Rotten Fruit Tardis – interactive animation from James Paterson
26 JunJames Paterson (Canada) is a visual artist that blends hand-dawned stream-of-consciousness animation with digital media and interactivity, to create complex environments as gallery installations or on-screen web projects. the above piece is a non interactive video of a project that can be more fully experienced here: http://presstube.com/project.php?id=259.
I recommend installing his trippy screensaver: http://www.presstube.com/project.php?id=218
His personal and collaborative works have been shown at the Design Museum in London, London’s Institute of Contemporary Arts, the Pompidou Center in Paris, the Museum of Contemporary Arts in Taipei, the Seoul Metropolitan Museum of Art, the Sundance Film Festival, and the Israel Museum in Jerusalem.














