Video Game Commercials seem to be a big juicy invitation to let your imagination go bonkers. Short bursts of associations that are meant to fuel your desire to explore the logics and rules of crazy mushroom kingdoms.
DPV First Anniversary Special – An Interview with Harvey Benschoter
1 MayYou might be able to trace the roots in the animations of Harvey Benschoter back to that joyous sense of anarchy we find everywhere in the likes of Monty Python or Frank Zappa. But there is a very important difference today, which he points out in the interview he was nice enough to give us last week.
While the basic forms of psychedelic culture might have developed with the determination and within the limitations of a counterculture, not only its artefacts but also its attitude of transgression and exploration has now mingled with everyday’s expression. Here on DPV we have seen psychedelic commercials, lots of psychedelic music clips, psychedelic video games e.a. (just browse the categories on this blog). Psychedelic culture is no longer a cosy niche but a major part of our cultural consciousness, the very way we percieve and live our everyday life.
But with the limitation of the countercultural stance it loses its clear definition and purpose as well. So beyond reaction, let’s sharpen our awareness once again.
Just as flashing light effects and pulsing color patterns have become a common sight, the most common and available things might become the sight or sound or smell that will blow our mind.
Henry Miller once put it that way: getting drunk on pure water.
How did you encounter the weird and the psychedelic in the first
place and what kept you coming back for more?
I guess I was first exposed to things weird and psychedelic through music, much of it through skateboarding culture. I was introduced to a lot of great music early on like The Dead Milkmen, Butt Hole Surfers, experimental tracks on Ministry albums, early Cure b-sides, and an old Frank Zappa mix tape my dad gave me. My interest grew from there. For whatever reason, I’m naturally drawn to weird stuff. Maybe it had something to do with how bland so much of mainstream culture seemed to me. Now though, mainstream culture itself often seems bizarre and psychedelic, even if unintentionally so. Sports mascots, television commercials, and Christmas light displays, are a few random examples. Whatever sparked my interest, I think it now has less to do with reacting against anything, and more just that I see value in weirdness for its own sake.
In comic strips and animation psychedelic themes seem to be around from early on (Little Nemo and Dumbo or Fantasia come to mind).
How are these things connected for you or how did these things come together in your own work?
There’s something inherently strange and dreamlike about animation as a medium (and comics too, for that matter), so it would be surprising if those kinds of themes didn’t show up. Part of it, I’m sure, has to do with the cultural climate those early works were made in, but I don’t feel qualified to really speculate about that too much.
Psychedelia is all about exploring the subconscious, amplifying and distorting it. And that’s something I’m interested in doing with animation.
There are a lot of ways to travel the brainwaves widely available these days.
Is there a way you clearly prefer, a way you think is underrated or
one you’d simply like to point out?
Well, I don’t take any drugs. But there are other ways to alter consciousness, as you mentioned. I never could get the hang of meditation. Music, or really, sound in general, is a powerful way to alter consciousness. It’s also a great way to generate visual ideas. When I’m working on an animation, I start with the music I’m synchronizing it to, and create a basic motion guide, which is just an abstract animated sketch of how it feels to me. Everything else is built on that.
I guess there’s always sensory deprivation chambers too. Not sure if anyone still uses those. If you watch the movie Altered States you might get the idea that going into one of those tanks will make you enter a primitive caveman state of mind, and that you’ll end up running around killing and eating zoo animals. At least that’s my memory of the movie. It’s been a few years since I saw it. Pretty ridiculous movie, by the way.
(Vile house was winner of the 2007 Chicago Underground Film Festival in the category “Best Music Video”)
Ladies and Gentlemen… Mr. Reggie Watts!
17 AprThis… hair… it is a whole psychedelic planet on its own. I think it’s hypnotizing me, it’s pulling me in…
This guy is so super talented! Bring on the crazy rays!
A Psychedelic Promise: forever young by The Youth Group
10 AprDo you remember the commercial with the 250 000 colorful balls bouncing down the streets of San Francisco that has been featured on this blog a while ago? This video by the Youth Group shares the mood or promise evoked in images of the commercial. Both videos show montages of an effortless downhill movement by a multitude of individuals.
I must have watched this one a million times since I discovered it.
electronic psychedelia by Pan Sonic
3 AprIs psychedelia movement beyond the trace of the Other?
The video above is one of the most beautiful feedback trips I’ve seen in a while. Enjoy!
Yellow Magic Orchestra (YMO) trippin on Computer Games
27 MarYellow Magic Orchestra had a great sense for the psychedelic dimension in the electronic dreams of the late 70’s and early 80’s. And the clip for the track computer games has it all: early computer games, electronically generated images, Kraftwerk and traditional symbols in one mind-blowing trip (to the left).
Beauty in Synthesis: the Art of Laurie Spiegel
20 MarWhen asked why she turned to digital synthesizers and software engineering after working with analog systems for a long time, American composer Laurie Spiegel answered that she was looking for a way to apply memory and logic to the freedom that the analog synthesizers gave her. A piece of paper as a composers tool provides a kind of memory that is missing in the old analog means of electronic music making. On the other hand you have control over the actual sound production when working with analog synthesizers. You can experiment with the results of your decisions in way that was impossible before. Computers and digital synthesizers now offer you the same degree of independence for experimentation while providing facilities for the use of memory and logical manipulation in the process of composition.
Mirages by Sabrina Rattlé
13 MarMusic by Le Révélateur.
A breathtakingly beautiful exploration of the geometries of light and color beyond the limitations of space.
Sabrina Rattlé is a Canadian exerimental film maker and Mirages is a collaboration with the Canadian musician Le Révélateur. While watching the film one feels that the sound is really woven into the images.
epic psychedelic battles of pong
6 MarPong is a classic in the history of video games. While there might not be much to see, everyone will recognize it instantly.
Now Plasma Pong adds a little twist to the familiar and classic Atari design by letting you manipulate the trajectory of the ball through the plasma surrounding it.
Another great thing about the game is that it includes a sandbox mode where you can just play around with the real-time fluid and particle effects for the joy of it.
You can download the game for free (there is also a mac version).













