A little demoscene delight for you, by German groups Farbrausch and Neuro. In glorious HD.
Full info on pouet.net.
A little demoscene delight for you, by German groups Farbrausch and Neuro. In glorious HD.
Full info on pouet.net.
A few recent works revisiting psychedelic tropes by visual artist Jimmy Joe Roche.
All of these beautiful animations are works of digital media artist Takeshi Murata. I think they express a remarkably pure psychedelic vision and joy in the realm of the digital. Especially the way they develop a sense of space and time and make us look at movement links the digital with the psychedelic.
There is no spoon. There is no reality. Objects may transform at any given momen. Spirit may transform at any given moment. This is what IT is all about.
This is no longer juggling, this is object manipulation. Everything can be manipulated. It is the triumph of mind over matter. It is a new way to look at your city, objects, and soul, and you can start right now where ever you are.
Empty Spaces as an example:
The complete movie:
Pink Floyd’s the Wall is arguably one of the most intriguing and imaginative albums in the history of rock music. Since its release in 1979, and the subsequent movie of 1982, the Wall has become synonymous with, if not the very definition of, the term “concept album.” Aureally explosive on record and visually explosive on the screen, the Wall traces the life of the fictional protagoinst, Pink Floyd, from his boyhood days in war-torn England to his self-imposed isolation as a world-renownedrock star, leading to a climax that is as questionably cathartic as it is destructive.
I have posted psychedelic datamoshing clips on this blog before. Here are a few more pretty examples of compression artefacts gone trippy.
This is a video of the Dream Machine Brion Gysin and Ian Summerville invented and build after reading William Grey Walter‘s book, The Living Brain. It is a nice diy approach to making mechanical interfaces for psychedelic experiences and experiments widely available.
I hope to write a whole post on mechanical interfaces for conciousness manipulation (compared to chemical interfaces like psychoactive substances) soon.
You can find a java based online version of the dream machine here.
The psychedelic experience allow one to relate differently to the world around us: it removes the differentiation between object and subject, and alters the perception of cause and effect. This is why I think an interface should be a major consideration in a psychedelic work of art; and the reson I picked the video above from Thor Johnson’s highly recommended Vimeo page.
These elastic tentacles reminded me of the game pod from David Cronenberg’s “Existenz”. A cyber-psychedelic masterpiece that will get a post of its own… soon!