As a vjay and juggler (beginner), I particularly was impressed by this work…
hope you’ll enjoy it !
———- everyoneishappy.com
This is a collaboration with Jay Latour from France. This is really only the start of an investigations with combining object manipulations and projections, pleasantly surprised with the results though!
The Amiga 500 was my very first computer system. It used DD floppy disks with 880 kb storage space. On those less than 1 mb disks you had games like elite and frontier: elite II that allowed almost limitless exploration of a virtual space literally bursting with solar systems.
But with the copies of those games came something else that challenged the notion of space maybe even more. The teams that “cracked” the copy-protection of those games often attached so-called demos to the code that was run from the disks. So before the game would load you would see – just like a little intro – demonstrations of crazy coding skills in the form of often mind-blowing animation, flickering images and pulsing color.
Those demos were at a most a few kb of code generating ever-changing images in real-time. Usually what you saw was far beyond the things you thought were possible within the technical limitations of your system. Typically some more or less abstract and alien imagery was rotating in front of your eyes, bursting into millions of colorful pieces, turning itself inside out into something totally different, dancing in fluid animation or travelling into impossible depth of space.
Somehow the dense economy of the code resulted in aesthetics and images not unlike the things you see under the influence of psychedelic substances (of course psychedelic substances were not unknown among the members of the demo scene). So, what does math and geometry have to do with psychedelic aesthetics?
Time slows to a stop. Colors are alive and vibrant. Things that are unavailable to our everyday perception reveal to us in magnificent splendor. HD cameras, Like psychedelics are a visual enhancement technology.
An Excerpt from my ongoing experiments with fractal imagery and sacred geometric visualizations. This video infuses thematic imagery of flight and transcendence with moving mandalas I designed in After Effects. Music by Ambientium.
There is something in common between looking at abstract art and the psychedelic experience: they both present to you a phenomena that can not be articulated. a beauty that can not be named, an image unmediated by culture. Abstract art at it’s best may depict not more nor less than what Aldous Huxley referred to as “Suchness”
“Sometime you find yourself in a place that you just can’t explain and quite often it can be a little bit worrying. This animated short tells of one such occasion as our hero tries to express his feelings in the only way he can…”