Tag Archives: geometry

Somewhere (Nicolas Ménard, 2013)

18 Jul

Somewhere, our limbs lost in the distance.

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RESONANCE

16 May

“Resonance is a collaborative project with over 30 independent visual and audio designers/studios. The aim was to explore the relationship between geometry and audio in unique ways.”

Max Cooper & Tom Hodge: Symmetry

7 Mar

Music video by Kevin McGloughlin.

Max Cooper pieces previously featured on DPV:
https://dailypsychedelicvideo.com/2014/03/04/max-cooper-tom-hodge-fragments-of-self/
https://dailypsychedelicvideo.com/2016/06/11/max-cooper-seething-official-video-by-andy-lomas/
https://dailypsychedelicvideo.com/2016/12/31/max-cooper-order-from-chaos-official-video-by-maxime-causeret/

The Go! Team

7 Feb

A contemporary 6-person group from the UK whose sound was inspired by double dutch jump roping chants. Some serious energy, and videos very much of the retro persuasion. If that’s sounds like a good time to you, then let’s go!

Allotropic

23 Dec


A short animation by Fred Huergo of geometric crystalline concrescence. You can almost feel the weightless flow. I only wish the video was 10 times as long.

Amiga Demo and the size of space

16 Jan

The Amiga 500 was my very first computer system. It used DD floppy disks with 880 kb storage space. On those less than 1 mb disks you had games like elite and frontier: elite II that allowed almost limitless exploration of a virtual space literally bursting with solar systems.

But with the copies of those games came something else that challenged the notion of space maybe even more. The teams that “cracked” the copy-protection of those games often attached so-called demos to the code that was run from the disks. So before the game would load you would see – just like a little intro – demonstrations of crazy coding skills in the form of often mind-blowing animation, flickering images and pulsing color.

Those demos were at a most a few kb of code generating ever-changing images in real-time. Usually what you saw was far beyond the things you thought were possible within the technical limitations of your system. Typically some more or less abstract and alien imagery was rotating in front of your eyes, bursting into millions of colorful pieces, turning itself inside out into something totally different, dancing in fluid animation or travelling into impossible depth of space.

Somehow the dense economy of the code resulted in aesthetics and images not unlike the things you see under the influence of psychedelic substances (of course psychedelic substances were not unknown among the members of the demo scene). So, what does math and geometry have to do with psychedelic aesthetics?

An Excerpt from Fractal Philosophy

12 Jan

by Prophetvisuals

An Excerpt from my ongoing experiments with fractal imagery and sacred geometric visualizations. This video infuses thematic imagery of flight and transcendence with moving mandalas I designed in After Effects. Music by Ambientium.

Visuals Created and Mixed by Elijah Parker
“Always Something Better” by Trentemoller

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